Kampania |
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NO ZwM IzW NT LW Wolność OP SoF SotBE MT PW PS OoDB PPS - TFGE |
Era |
D Wb - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Pikemen are a key part of any Ceresian infantry contingent. Their long pikes allow them to fend off attacks with impunity, and when arrayed in battle formation they are a fearsome foe. But while they have a number of different roles, many would say that their real purpose is to protect the Ceresians' renowned crossbowmen.
Uwagi specjalne:A Halberdier has the Formation ability; its physical resistances are increased by 10% when it is adjacent to another unit with this ability.
Awansuje z: | Yeoman |
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Awansuje na: | Halberdier |
Koszt: | 30 |
PŻ: | 44 |
Ruchy: | 5 |
PD: | 76 |
Poziom: | 2 |
Charakter: | praworządny |
ID | Ceresian Pikeman |
Zdolności: |
pike kłująca | 10 - 3 wręcz | pierwszy cios |
Odporności: | |
---|---|
sieczna | 0% |
kłująca | 10% |
obuchowa | 0% |
ogień | 0% |
chłód | 0% |
astralny | 20% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | 3 | 30% |
Grzybowy gaj | 2 | 50% |
Góry | 3 | 60% |
Głęboka woda | 100 | 20% |
Jaskinia | 2 | 40% |
Las | 2 | 50% |
Nie do przebycia | 100 | 40% |
Nie do przejścia | 100 | 20% |
Piasek | 2 | 30% |
Płaski | 1 | 40% |
Płytka woda | 3 | 20% |
Rafa | - | 0% |
Wioska | 1 | 60% |
Wzgórza | 2 | 50% |
Zamarznięty | 3 | 20% |
Zamek | 1 | 60% |